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.: August 27, 2003 Mode(s) Scooby-Doo! Night of 100 Frights is a with elements that was developed by and published by for the, and consoles. The game was released on May 20, 2002, in North America and was released later that year in.
It is the first video game title to come to consoles. The game became a title in 2003. The game has a follow up titled. The game puts players in the control of in a story that revolves around him searching for the rest of the gang around a after they are kidnapped by an eccentric villain.
The game has twelve areas, ranging from graveyards and secret labs to fishing villages and haunted mazes. The game recreates iconic scenes from the The game's combat system allows the player to run, jump, and perform attacks to fend off enemies that are encountered. Various villains from the original Scooby Doo! Show are met throughout the game, as well as other minor villains like bats, rats, spiders, and crabs. Scooby's goes down when a villain or enemy scares Scooby, and it can only be restored by various food items that can be obtained throughout the game.
Whenever Scooby is scared by a villain, if he bashes and kills the villain instantly afterwards, a food item will be provided on the spot to get his health level back up. That players can obtain, called 'Monster Tokens', are large collectible tokens that have a picture of a Scooby-Doo! Villain on them; when the player collects the token, the villain will be able to be viewed in a room in Mystic Manor known as the Monster Gallery, where trivia about the villain is given. Various gadgets that can aid Scooby – 'inventions' created by a character in the game known as The Professor – are also scattered throughout the game's levels. Once obtained, the player can return to previous levels to explore areas that weren't accessible before.
There are 'warp gates', which, when activated, are machines that teleport Scooby to other activated warp gates throughout the game. The consist of major Scooby-Doo! Villains, such as Redbeard or the Black Knight. Various secret passages and trap doors, which act as shortcuts, are scattered throughout the game. Outside levels also have various obstacles, such as moving platforms and mud-slides.
Scooby must also collect scattered throughout the game in order to open 'Snack Gates' that open many of the game's doors; as the game progresses, the Snack Gates demand more Scooby Snacks. Although it is optional to collect all of the snacks, bonus content is unlocked if the player does so. The voice acting is complemented by sound effects taken straight from the cartoon, including a laugh track that reacts to Scooby's onscreen actions. There are also Holiday easter eggs programmed into the game. When the game is played on certain days of the year, special decorations will appear in front of the Manor. For instance, on, it will be snowing, and on bats appear above the doors and windows., and the are other holidays that have special surprises as well.
Synopsis Setting In a recreation of the classic Scooby-Doo formula, a ghost/monster is terrorizing the locals of a town with Scooby, and the gang is called to solve a mystery. An eccentric villain known as The Mastermind kidnaps the gang, and Scooby must venture through graveyards, lighthouses, and secret passages in an effort to solve the mystery and find his friends. The game is mainly set inside a large mansion known as Mystic Manor. The manor has dozens of rooms and floors, from the secret laboratory in the basement to the haunted attic. The game is set during the late hours of the night. Outside of the Manor, players can explore the vast graveyard section as well as the sea pier section.
Each section has its own settings, such as fishing canneries and haunted crypts. Plot Daphne's close friend, Holly Graham, has asked the Mystery Inc. Crew to help her investigate the disappearance of her uncle, Professor Alexander Graham, a genius and inventor. The five arrive at the mansion, known as Mystic Manor, where they are greeted by Holly; she recounts how Daphne has told her about their past cases before inviting the group to come inside, but Scooby and Shaggy refuse.
Fred, Daphne, and Velma follow Holly inside, leaving Shaggy and Scooby outside alone. When Shaggy goes to obtain a box of Scooby Snacks he notices hanging from a gnarled tree, he pulls on one of the branches and falls into a trap door.
Frightened, Scooby explores the grounds and discovers a nearby playground. He enters the mansion and discovers Holly locked in a room.
She explains that a specter called The Mastermind appeared, kidnapping Fred, Daphne, and Velma before imprisoning her. Unable to navigate the rest of the mansion, Scooby returns to the front yard where he speaks with Graham's gardener , who gives him a shovel. The shovel allows him to obtain a key to the nearby fishing village. While traversing the village, Scooby comes to an old lighthouse, where he acquires one of Graham's inventions: a pair of springs, which allow him to double jump. Scooby uses this ability to obtain a key to the mansion's topiary garden. The Mastermind, voiced. This is the second time Curry voiced a villain in the Scooby-Doo Universe, as he previously did voice work for.
Curry later voiced another villain in. Scooby makes his way back to the mansion grounds. He navigates the topiary garden, where obtains one of the professor's inventions: a helmet, allowing him to destroy attacking monsters. Scooby explores the mansion, making his way through numerous rooms and the attic, before arriving at the top of a tower. He meets The Mastermind, who reveals that he is responsible for resurrecting the monsters and ghosts the group has unmasked, before revealing Velma trapped in a cage, which is guarded by the Black Knight, the first monster Scooby ever encountered. Scooby is able to destroy him by pressing switches which electrocute him, before freeing Velma from her cage. She flees in terror, claiming to see the Creeper.
Scooby does not follow her. Following this, Scooby explores a local cannery, along with the overhangs and some interconnected tunnels under the mansion, which lead him to a nearby cemetery. He rescues Shaggy from some monsters, before discovering Daphne held hostage by The Mastermind. The Mastermind proceeds to summon the Giggling Green Ghost, which attacks Scooby with green fire and electricity. Scooby is able to subdue the specter with Daphne's help.
Suddenly, Holly emerges from the brush. She and Daphne fall through a concealed door when Daphne rests against a tombstone, leaving Scooby alone once again. He uses a newly acquired invention, an umbrella, to explore a chain of old shipwrecks. Eventually, Scooby discovers Fred imprisoned in one of the ship's brigs, where he is confronted by The Ghost of Redbeard. He attacks Scooby summoning numerous ghosts, but Scooby is able to destroy him by dropping a treasure chest on his head. Velma arrives, still claiming to be chased by the Creeper. Fred discovers an image of the monster stamped on her glasses, and they head off to search for Graham's concealed laboratory.
Meanwhile, Scooby and Shaggy indulge themselves with food, but Shaggy is scared off by The Ghost of Captain Cutler. Scooby acquires another of Graham's inventions: bubblegum. Scooby makes his way back to the overhangs, where he begins navigating the dungeons under the mansion. He encounters numerous ghosts, which he is able to destroy and avoid using his newly acquired inventions. Scooby eventually discovers Professor Graham's laboratory, which has become overrun with monsters, namely the Funland Robot and the Space Kook. Scooby rescues Shaggy from being eaten by a shark, before continuing onward into another room, where he reunites with the rest of the gang and Holly.
Fred reveals The Mastermind has been using holographic images of monsters and ghosts from their past to terrorize them. He constructs a plan, which calls for Scooby to distract The Mastermind. Scooby fights and defeats The Mastermind, stunning him.
He is sucked up through a tube which spits him out in the mansion's parlor. Fred, Daphne, Velma, Shaggy, Scooby, and Holly make their way back to the first floor of the mansion. They unmask The Mastermind, only to discover Professor Graham in the costume. Velma argues that none of the clues make sense, before holding her glasses up to a mirror. The light reflected off the glasses and mirror reveal Holly operating a control panel behind a holographic wall.
They realize the Holly they have been with the entire time has been a hologram when Shaggy attempts to touch her shoulder, but instead falls through her. Holly was able to escape the mansion and swap costumes with an incapacitated Professor Graham, making him look guilty, enabling her to take commendation for his new invention and make money off of it. She was able to reconstruct images of the monsters, due to Daphne previously revealing details about the cases the gang had worked in the past. Holly admits to the scheme before she is sent to jail. Shaggy attempts to eat some food, only to discover it is a holographic image made by Scooby. Voice cast. as and.
as. as and Holly Graham.
as. as the Groundskeeper. as the Mastermind.
as Professor Alexander Graham Reception Reception Aggregate scores Aggregator Score (Xbox) 70.83% (PS2) 69.54% (GC) 68.14% (PS2) 69/100 (GC) 68/100 (Xbox) 66/100 Review scores Publication Score 7/10 6.5/10 7.3/10 (Xbox) 6.7/10 (PS2) 65% (GC) GameZone 8/10 (PS2) 7.8/10 6.7/10 (GC) 6.1/10 3.7/5 Nintendo World Report 8.5/10 7.7/10 8/10 Award Publication Award Sony 'Greatest Hits Title, 2003' Night of 100 Frights was met with mixed to average reviews from critics. And gave it a score of 69.54% and 69 out of 100 for the PlayStation 2 version; 68.14% and 68 out of 100 for the GameCube version; and 70.83% and 66 out of 100 for the Xbox version. By July 2006, the PlayStation 2 version of Night of 100 Frights had sold 920,000 copies and earned $24 million in the United States.
Ranked it as the 62nd highest-selling game launched for the, or between January 2000 and July 2006 in that country. Combined console sales of Scooby-Doo games released in the 2000s reached 1.8 million units in the United States by July 2006. May 2003 – via GameFAQs. Username: goofy1318.
Archived from on April 10, 2016. ^. Retrieved June 10, 2014. Retrieved June 10, 2014. Retrieved June 10, 2014.
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![Monster Monster](http://museo8bits.com/xbox/Animaniacs_The_Great_Edgar_Hunt-pal-Xbox.jpg)
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Retrieved June 10, 2014. Tha Wiz (June 10, 2002). From the original on October 9, 2008. Retrieved June 10, 2014. Perry, Douglass C. (June 5, 2002). Retrieved June 10, 2014.
Perry, Douglass C. (October 14, 2003).
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Retrieved June 10, 2014. 'Scooby-Doo! Night of 100 Frights'. November 2002. Kosmina, Ben (October 22, 2002). Nintendo World Report.
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Campbell, Colin; Keiser, Joe (July 29, 2006). Archived from on October 28, 2007. CS1 maint: Multiple names: authors list External links. at.
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